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Parallel Domain

Principal Technical Artist

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Description

You will own technical content pipelines, procedural tooling, material systems, performance budgets, and content validation. You will build tools in Unreal Engine and Houdini, introduce AI-assisted workflows, profile and optimize GPU and CPU performance, prototype production solutions, and coordinate technical tradeoffs across content, rendering, simulation, ML, and product disciplines.

Responsibilities

  • Own asset pipelines, procedural tooling, material systems, performance budgets, and content validation
  • Build and ship tools in Unreal Engine and Houdini
  • Drive AI-augmented content workflows
  • Profile and optimize GPU and CPU performance in Unreal Engine
  • Translate tradeoffs between content fidelity and runtime performance
  • Prototype and harden production solutions
  • Use AI tooling for coding, scripting, and asset generation

Requirements

  • 8+ years as a technical artist or in a closely adjacent role
  • Experience with a shipped product using a real-time physically based rendering pipeline
  • Expert proficiency with Unreal Engine 5, including materials, Blueprints, performance profiling, asset pipelines, and rendering features
  • Programming proficiency with Python, C++, HLSL, VEX, or shell
  • Experience shipping adopted content or workflow systems
  • Experience with LLM-based coding tools and generative content tooling
  • Ability to work across content creation, tooling, rendering, performance, and pipeline work

Benefits

  • Equity
  • Health, dental, and vision coverage
  • Learning stipend
  • Generous vacation

Skills

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