Principal Technical Artist
Posted Updated
Description
You will own technical content pipelines, procedural tooling, material systems, performance budgets, and content validation. You will build tools in Unreal Engine and Houdini, introduce AI-assisted workflows, profile and optimize GPU and CPU performance, prototype production solutions, and coordinate technical tradeoffs across content, rendering, simulation, ML, and product disciplines.
Responsibilities
- Own asset pipelines, procedural tooling, material systems, performance budgets, and content validation
- Build and ship tools in Unreal Engine and Houdini
- Drive AI-augmented content workflows
- Profile and optimize GPU and CPU performance in Unreal Engine
- Translate tradeoffs between content fidelity and runtime performance
- Prototype and harden production solutions
- Use AI tooling for coding, scripting, and asset generation
Requirements
- 8+ years as a technical artist or in a closely adjacent role
- Experience with a shipped product using a real-time physically based rendering pipeline
- Expert proficiency with Unreal Engine 5, including materials, Blueprints, performance profiling, asset pipelines, and rendering features
- Programming proficiency with Python, C++, HLSL, VEX, or shell
- Experience shipping adopted content or workflow systems
- Experience with LLM-based coding tools and generative content tooling
- Ability to work across content creation, tooling, rendering, performance, and pipeline work
Benefits
- Equity
- Health, dental, and vision coverage
- Learning stipend
- Generous vacation
