Skip to content

Search jobs inside your AI agent. ClaudeChatGPTCursorGrok Bot

Connect

ICONIC21

Character Technical Artist (MetaHuman/Real-Time)

Posted Updated
Discussion

Description

ICONIC21 is a premier provider of live dealer and casino games, delivering a diverse and immersive portfolio for global markets. We create high-quality gaming experiences focused on innovation, reliability, and strong visual appeal.

We are building an Unreal Engine application: a real-time MetaHuman person talks to players, replies with synthesized voice and lip-sync, and performs game-related actions. This role needs a character/facial specialization, not a VFX TA. You take a photorealistic face all the way to production quality and dress a character so it reads as alive at runtime.

Requirements:

Strong portfolio of photorealistic characters / digital humans.
Maya, MetaHuman, ZBrush, Substance Painter / Designer.
Solid understanding of character rigging, skinning, deformation and real-time constraints.
Responsibilities:

Build game presenter on top of MetaHuman (including Mesh to MetaHuman).
Handle groom (hair / brows / stubble) and tune clothing for motion.
Build the wardrobe / outfit-variant system for multiple game presenters.
Own look-dev and lighting for photorealism (Lumen); tune the facial rig (blendshapes / FACS / ARKit).
Nice to have:

Marvelous Designer, Chaos Cloth / cloth sim.
XGen / hair cards, photogrammetry / scan data, R3DS Wrap.
Python / MEL for tools scripting.
What we offer:

Challenging and exciting tasks, and all the needed tools to achieve them.
A real opportunity for professional growth in a team of professionals.
21 days of vacation, 5 flexible days for your needs, 15 sick leave days.
National holidays according to the official calendar.
Individual benefit limit to support your health and wellness needs.

Skills

Apply

See also

Creative & Media jobs by country — openings, pay and top skills →