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Blender 3D Artist — Architectural Visualization (Floor Plan to 3D)

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Description

Blender 3D Artist — Architectural Visualization (Floor Plan to 3D)
We deliver 3D tours and media for real residential properties. We are hiring a Blender artist to build one flagship showcase end to end, with more builds after it if the first one lands.
The project: take a real 2D floor plan (57 Ocean, Sky Residence 901, Miami Beach — 5,024 sq ft, 4 bedrooms, terraces on the ocean and avenue sides) and turn it into a photoreal 3D showcase video.
The workflow:

  • Model the unit in Blender at real-world scale from the floor plan.
  • Give each space one simple camera move: entry dolly, living-room pan, kitchen pass, terrace crane, exterior orbit.
  • Render low-fidelity previews that lock geometry and camera path.
  • Produce one photoreal still per room, holding one fixed material palette (marble, white lacquer, glass, daylight) so every room reads as one home.
  • The previews and stills then drive the video pass (driving video plus exact start and end frames).

Must have:

  • Blender at production level, 2+ years: modelling, real-scale interiors, mesh repair, UV.
  • Architectural visualization you can show: residential interiors built from plans or drawings, not only game assets.
  • Photoreal rendering (Cycles or equivalent) and camera animation in Blender.
  • You read a floor plan fluently: dimensions, scale, door swings, ceiling heights from annotations.

Nice to have:

  • AI-video or hybrid-still work generated from 3D frames (any video model).
  • Unreal or Unity real-time interior work.
  • Blender Python scripting.

Paid test, before the full build: one room from a real floor plan — model it in Blender at real scale, one camera move, one low-fidelity preview render and one photoreal still matching a supplied palette reference. Flat fee $150, agreed in advance, paid on delivery.
Full-time, full remote. Salary $1,500–2,500 NET per month depending on level.

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